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 basic character

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Ronald
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Ronald


Jumlah posting : 146
Join date : 24.05.11
Age : 40
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basic character Empty
PostSubyek: basic character   basic character EmptyThu Jun 02, 2011 1:19 pm

The Knights |=-

The Dark Knight is one of the most favorite characters in MU Philippines.
He has high power, deadly skills, tons of armor, and a wide array of weapons
to choose from. After completing the Scroll of Emperor and Broken Sword quests,
you can become a Blade Knight.

One reason that the knight is so favored is due to his lethal Combo, a
string of attacks that is unique only to the Blade Knight. The Combo quest is
exclusive to Blade Knights Lv250 and above.

Three attacks make up the Combo, one from the weapon itself and the other
two from your skill arsenal: Twisting Slash, Rageful Blow, and Death Stab. The
first can be acquired while still a DK, the other two require BK status. Most
Blade Knights favor weapons with the Cyclone Cutting skill.


{ ~KN000 }
*******************************************************************************
*******************************************************************************

IIA1. Vitality Knight

Stats:
Str: 500
Agi: 300
Vit: 800~1300
Ene: 150~200

Recommended Weapons:
Basically anything

Recommended Armor Set:
+7 Dragon Set
+9~+13 Garuda Brass Set

Notes:
It should be pretty obvious that this build emphasizes more on your HP,
thus making you a *bit* exasperating target for PK'ers and monsters alike.
What more if you're the type who likes to use Greater Fortitude every now and
then?

{ ~KN01V }
*******************************************************************************
*******************************************************************************

IIA2. Agility Knight

Stats:
Str: 500
Agi: 1600
Vit: 300
Ene: 100

Recommended Weapons: **LIMITED FROM +7 UP TO +9**
Swords (Sword Of Destruction, Knight Blade, Dark Breaker, etc.)
Spears (Dragon Spear)

Recommended Armor Set:
+7 Dragon Set or +7 Black Dragon Set

Notes:
Agility points in MU reflect your attack speed and evasion, sometimes your
damage (as is the case for Elves). A high-agi knight is necessary for quick
assaults, ambushes, and staying long in duels.

The weapon level limit restriction is due to the possibility that they may
not be able to meet the required stats.

{ ~KN02A }
*******************************************************************************
*******************************************************************************

IIA3. PK-Type Knight

Stats:
Str: 1000
Agi: 260
Vit: 800
Ene: 120

Recommended Weapons:
Swords (Sword Of Destruction, Knight Blade, Dark Breaker, etc.)
Spears (Dragon Spear)

Recommended Armor Set:
+13 Dark Phoenix Set or +7 or higher Great Dragon Set
+13 Hyon Dragon or Kantata Plate Set

Notes:
As you can see, the PK Knight has high str, decent agi, and a big chunk of
hit points. This build is ideal for your sub (second) characters, because by
thetime you've leveled your first character up you would've set aside an armor
set along with the weapons. Not to mention this knight would be very in demand
when it comes to duels, guild wars or castle defense/siege.

{ ~KN03P }
*******************************************************************************
*******************************************************************************

IIA4. Sweller Type Knight

Stats:
Str: 500
Agi: 400
Vit: 800+
Ene: 1000~1600

Recommended Weapons: **LIMITED TO +7**
Blunt weapons (Morning Star, Flail, Crystal Morning Star, etc.)
Swords (Sword Of Destruction, Knight Blade, Dark Breaker, etc.)

Recommended Armor Set:
+7 ~ +13 Bronze Set or +7 Dragon Set
+9 ~ +13 Hyperion Bronze Set

Notes:
The high ene stat translates to 300% skill damage or more, meaning if you
have this knight cast Greater Fortitude while solo or in a party, the HP
increase would be big. As in BIG, with almost a 1.5x increase! One downside is
that he can't be in the thick of the fight at the frontlines, but he can be a
big help along the middle columns, providing cover for the wizards and elves.
Hey, a 300 percent skill damage increase is still a 300 percent skill damage
increase!

{ ~KN04S }
†_____________________________________________________________________________†
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WW WW WW II ZZZZZZ AAAA RRRRRR DDDDDD SSSSSS
WW WW WW II ZZ AAAA RRRRRR DD DD SS SS
WW WW WW II ZZ AAAA RR RR DD DD SS
WW WW WW II ZZ AAAAAA RR RR DD DD SSSSSS
WW WW WW II ZZ AA AA RR RR DD DD SS
WW WW WW II ZZ AA AA RRRRRR DD DD SS
WW WW WW II ZZ AA AA RRRR DD DD SS SS
WW WW WW II ZZ AAAAAA RRRRRR DDDDDD SS SS
WWWWWWWWWW II ZZZZZZ AA AA RR RR DDDD SSSSSS

IIB. The Wizards |=-

These are the magicians of MU. Although they have low physical power, they
make up for it by their astounding magical prowess. Wizards (and their second-
level counterparts Soul Masters) make a big contribution to their guilds with
powerful magic spells such as Nova, Aqua Beam, and Teleport Ally.

{ ~WI000 }
*******************************************************************************
*******************************************************************************

IIB1. Energy Wizard

Stats:
Str: (Meet the requirements of your equipment)
Agi: (Meet the requirements of your equipment)
Vit: 600~800
Ene: 1200~1500

Recommended Weapons:
Staffs (Staff of Destruction, Legendary Staff, etc.)

Recommended Armor Set:
+7 ~ +13 Legendary Set, Grand Soul or Dark Soul Set
+9 ~ +13 Anubis Legendary Set

Notes:
As far as I know, this is the most widely used build in MU Philippines for
Wizards. Energy dictates the amount of damage you inflict on opponents (esp.
the special or magical attacks), so having a high energy stat will mean a high
amount of damage inflicted. The downside, of course, would be your VERY LOW
DEFENSE - one hit from close range, or one stray Ice Arrow will almost surely
kill you. Unless, of course, you cast Nova first... (-.-)

{ ~WI01E }
*******************************************************************************
*******************************************************************************

IIB2. Hybrid Wizard

Stats:
Str: (Meet the requirements of your equipment)
Agi: 800+
Vit: (Any value will do)
Ene: 800+

Recommended Weapons:
Staffs (is there any other weapon??)

Recommended Armor Set:
+7 ~ +13 Legendary, Grand Soul or Dark Soul Set

Notes:
For those who wish to strike a balance between a fast-casting wizard and
at the same time keep decent damage. Don't expect your wizard to make a one -
hit kill, though...

{ ~WI02H }
†_____________________________________________________________________________†
†_____________________________________________________________________________†

†_____________________________________________________________________________†
†_____________________________________________________________________________†

EEEEEE LL VV VV EEEEEE SSSSSS
EE LL VV VV EE SS SS
EE LL VV VV EE SS
EE LL VV VV EE SSSSSS
EE LL VV VV EE SS
EE LL VVVV EE SS
EEEE LL VVVV EEEE SS SS
EE LL VVVV EE SS SS
EEEEEE LLLLLL VVVV EEEEEE SSSSSS

IIC. The Elves |=-

Ah, the Elves. They're the only females in MU (aside from Queen Rainiers in
Icarus and Ice Queens in Devias ^^), can use (cross)bows and maces, and some of
the Knight's weaponry. Elves excel primarily in ranged combat and support, thus
making them an invaluable part of any guild.

{ ~EL000 }
*******************************************************************************
*******************************************************************************

IIC1. Energy Elf [a.k.a. "Buffers", "EE"]

Stats:
Str: (Meet the requirements of your equipment)
Agi: (Meet the requirements of your equipment)
Vit: (Any value will do)
Ene: 1500+

Recommended Weapons:
Elemental Weapon Set (Scepter + Mace)
Any shield + Kris
Any Excellent Shield + Excellent Kris

Recommended Armor Set:
+7 ~ +13 Vine, Silk or Wind Set (anything higher needs more Str)
+7 ~ +13 Excellent Vine or Slik Set

Notes:
This is a difficult build, but in the end it pays for itself. Having a low
attack power can be daunting, but when you're in a party your buffing and/or
healing is considerably better.

I've confirmed that using a Kris would enable your Elf to cast spells
faster than using the Elemental Mace, but the Elemental Shield would be your
best bet for additional defense.

{ ~EL01E }
*******************************************************************************
*******************************************************************************

IIC2. Agility Elf [a.k.a. "Battle Elves", "AE"]

Stats:
Str: (Meet the requirements of your equipment)
Agi: 1200-1500
Vit: 450+
Ene: (Don't add any stat points here)

Recommended Weapons:
Bows (Arrow Viper Bow/Celestial Bow/Sylphy Wind Bow)
Crossbows (Great Reign Crossbow/Saint Crosssbow)

Recommended Armor Set:
+7 ~ +13 Red Spirit or Sylphy Wind Set
+7 ~ +13 Excellent Divine, Odin Wind or Argo Spirit Set

Notes:
Quick attack speed, kicka$$ damage, and excellent long-range combat skills
make this Elf another must-have in any guild. The Red Spirit set goes well with
the Arrow Viper Bow, too.

{ ~EL02A }
*******************************************************************************
*******************************************************************************

IIC3. Hybrid Elf

Stats:
Str: (Meet the requirements of your equipment)
Agi: 600~800
Vit: 350+
Ene: 800

Recommended Weapons:
Bows (Celestial Bow)
Crossbows (Saint Crosssbow)

Recommended Armor Set:
+7 ~ +13 Divine Set
+7 ~ +13 Odin Wind or Argo Spirit Set

Notes:
The Hybrid Elf is more or less the most common for elves in MU Philippines
but it has a lot of downsides. You can actively buff and heal your partymates,
but you compromise your attack ability. If you choose to raise your attack,
then your support abilities suffer. If you wish to use the hybrid stat build,
then you'll have to decide which downside you want to avoid. You'll still end
up with a downside. You have been warned.
{ ~EL03H }
†_____________________________________________________________________________†
†_____________________________________________________________________________†

†_____________________________________________________________________________†
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MMMMMMMMMM AAAA GGGGGG II CCCCCC GGGGGG LL AAAA DDDDDD II
MM MM MM AAAA GG II CC GG LL AAAA DD DD II
MM MM MM AAAA GG II CC GG LL AAAA DD DD II
MM MM MM AAAAAA GG II CC GG LL AAAAAA DD DD II
MM MM MM AA AA GG II CC GG LL AA AA DD DD II
MM MM MM AA AA GG GG II CC GG GG LL AA AA DD DD II
MM MM MM AA AA GG GG II CC GG GG LL AA AA DD DD II
MM MM MM AAAAAA GG GG II CC GG GG LL AAAAAA DDDDDD II
MM MM MM AA AA GGGGGG II CCCCCC GGGGGG LLLLLL AA AA DDDD II

IID. The Magic Gladiators |=-

Magic Gladiators are a crossbreed between Dark Knights and Wizards. He can
use the Wizard's magical arsenal, and also utilize the Knight's weaponry. But
in spite of his apparent advantages, the MG cannot use all the skills of either
character. To make up for this deficit, he is granted seven stat points per
level.

{ ~MG000 }
*******************************************************************************
*******************************************************************************

IID1. Spellcasting Magic Gladiator

Stats:
Str: (Meet the requirements of your equipment)
Agi: (Meet the requirements of your equipment)
Vit: 800+
Ene: 800~1500

Recommended Weapons:
Staffs

Recommended Armor Set:
+7 Legendary Set or +7 Storm Crow, Thunder Hawk or Hurricane Set

Notes:
Similar to the Energy Wizard build, this MG has a lot of mana waiting to be
expended and once you start, it's hard to stop this MG from killing monster
mobs in a jiffy. Better to put up a store and say, "Spot Taken!"

{ ~MG01S }
*******************************************************************************
*******************************************************************************

IID2. PK Magic Gladiator

Stats:
Str: 1000
Agi: 600
Vit: 743
Ene: 450

Recommended Weapons:
+9 ~ +13 Blades (Rune, Dark Reign, Thunder)

Recommended Armor Set:
+9 ~ +13 Storm Crow, Hurricane or Thunder Hawk Set
+9 ~ +13 Gaion Storm Crow Set
+9 ~ +13 Garuda Brass Set [there's no helm required, Hyon Set has]

Notes:
Looking closely, you'll notice that most, if not all, PK builds are based
on the PK Type Knight. Again it is on the PK Magic Gladiator. You still have
to consider your Wizardry damage, therefore the 450 Energy. Oh, that also
reflects your skill damage (Knight affinity).

{ ~MG02P }
†_____________________________________________________________________________†
†_____________________________________________________________________________†

†_____________________________________________________________________________†
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DDDDDD AAAA RRRRRR KK KK LL OOOOOO RRRRRR DDDDDD
DD DD AAAA RRRRRR KK KK LL OO OO RRRRRR DD DD
DD DD AAAA RR RR KKKK LL OO OO RR RR DD DD
DD DD AAAAAA RR RR KKKK LL OO OO RR RR DD DD
DD DD AA AA RR RR KKKK LL OO OO RR RR DD DD
DD DD AA AA RRRRRR KKKK LL OO OO RRRRRR DD DD
DD DD AA AA RRRR KKKKKK LL OO OO RRRR DD DD
DDDDDD AAAAAA RRRRRR KK KK LL OO OO RRRRRR DDDDDD
DDDD AA AARR RR KK KK LLLLLL OOOOOO RR RR DDDD

IIE. The Dark Lords|=-

The newest character to enter MU, the Dark Lord has FIVE stat parameters
instead of the usual four (Strength, Agility, Vitality, and Energy). The fifth
stat is COMMAND, which dictates how many members a DL may hold in a guild at
any given time, and also how well he controls his "pets" (the Dark Horse and
the Dark Raven).

{ ~DL000 }
*******************************************************************************
*******************************************************************************

IIE1. PK Type Dark Lord

Stats:
Str: 1000
Agi: 550
Vit: 1000
Ene: 143
Com: 100

Recommended Weapons:
+13 Excellent Lord Scepter

Recommended Armor Set:
Anything up to a +13 Excellent Dark Master Set

Notes:
The PK Type Dark Lord is basically a reflection of the PK-Type Knight. You
have to sacrifice the (effectively useful) Dark Raven to have greater attack
and more hit points, thankfully the Dark Horse doesn't have any other stat
requirement aside from levels (a Lv50 Dark Horse requires a DL to be Lv318).
Aside from the obvious benefits of the Raven, you also sacrifice the equally
powerful Dark Lord attack spell Electric Spark. The only spells you can use
would be Fireburst and the starting DL skill Force Wave.

{ ~DL01P }
*******************************************************************************
*******************************************************************************

IIE2. Charisma Type Dark Lord

Stats:
Str: 500
Agi: 250
Vit: 700
Ene: 408
Com: 935

Recommended Weapons:
Anything up to a +9 Shining Scepter

Recommended Armor Set:
+9 ~ +13 Dark Master Set
+7 ~ +13 Warrior Leather Set

Notes:
If the PK Type Dark Lord has only the Dark Horse, the Command type (also
known as the Charisma type) Dark Lord has both the Dark Raven and Dark Horse,
and he also has the other spells Summon, Critical Damage, and Electric Spark
in his arsenal. Although he has significantly lower hit points than the PK DL,
he makes up for it with his Raven (which has a two full screens-wide area of
reach diameter). And need I say that the Electric Spark would be enough to
stop your would-be attackers?

{ ~DL02C }
*******************************************************************************
*******************************************************************************

IIE3. Vitality Dark Lord

Stats:
Str: 500
Agi: 250
Vit: 1400
Ene: 440
Com: 203

Recommended Weapons:
+9 ~ +13 Warrior Morning Star
+7 ~ +13 Excellent Kris + any blunt weapon [up to +9]
Anything up to a +7 Great Lord Scepter

Recommended Armor Set:
+9 ~ +13 Warrior Leather Set
+9 ~ +13 Dark Master Set

Notes:
This is basically a reflection of another Knight build: the Vit Knight.
Although the Vitality Dark Lord has no Raven (a major sacrifice for most DLs),
or a low-level Raven (maybe a maximum of lvl10), he is vital to castle defense,
beside an Energy-type Knight for backup and one Full-Support [Energy] Elf and
an Agility Elf for cover. He has probably the largest HP among all character
types and builds. But, like the Energy Elf, the low attack power can be a real
downright pain in the butt.

Semoga bermanfaat Very Happy
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